Joël Eugster is an industrial engineer (B.Sc.) and business information scientist (M.Sc.) and combines business and technology for the benefit of our customers. For more than 3 years he has been applying his broad expertise to the field of business engineering. Prior to that, he worked for more than 6 years as a project manager in large international companies in the area of investment and optimization projects. His passion is the analysis and design of business models and digital transformation, where he convinces with innovative methods. His experience as an officer in the Swiss Army and his work as a lecturer and examination expert at various educational institutions round off his profile.

COP26 and the Circular Economy

The Glasgow Conference and its decisions have prompted us to consider the sustainable development of our planet and the extent to which the Circular Economy can contribute to achieving climate goals. In this article, we first look at the climate challenges and the developments of the Glasgow Conference and then take a look at how companies can contribute to a more sustainable development of the economy by transforming their production according to the principles of the circular economy.

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Augmented Reality in Education and the Financial Sector

The current corona virus situation has shown us that we are capable of taking big steps in digitalization in a very short time in the education sector. Digital methods have already found their way into schools and universities, but this sometimes hesitant development was reinforced to an unprecedented degree by the homeschooling required during the peak of the pandemic. Collaborative platforms have grown enormously, and new teaching and learning formats have been introduced in the form of explanatory videos and virtual lessons or group work. One technology, or rather a concept that has been largely ignored so far, but which offers great potential for improving both digital and face-to-face teaching, is augmented reality (AR), the enrichment of reality with virtual content.

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